Devil May Cry 3 HD Collection · Evidence-first C++20 research
DMC3 SHW Format — DMC Rengine
Entry point for SHW structural research. Current payload coverage, reader scope and unresolved semantics remain bounded by the canonical status and evidence records.
What SHW research covers
- SHW is approached first as a binary structure: record boundaries, payload organization and preserved unknown data are established before stronger semantic labels are promoted.
- The filename or surrounding game context is not considered enough evidence to assign every record a shadow or rendering meaning without corroborating runtime or corpus proof.
- Structural reader coverage and semantic completeness are deliberately separate concepts so downstream tools can expose known data without hiding unresolved regions.
Questions this entry point helps answer
- What can the project safely say about SHW structure today without turning filename-based expectations into format facts?
- Which boundaries matter when exposing SHW records in a native reader while some payload semantics remain unresolved?
- Where are current SHW promotion status and unresolved evidence recorded for contributors or tool authors?
SHW at a glance
- Identifiers
- SHW
- Domain
- Geometry
Identity: EXE_CONFIRMEDPurpose: EXE_CONFIRMEDSchema: PARTIALProduct: runtime-only
Evidence boundary
A parser is not automatically a writer. A successful writer is not automatically equivalent to Capcom's offline tools. Synthetic validation does not establish original-game behavioral equivalence.
Use the current status for promoted capabilities and open proof gates.